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AI Insights · Timothy · April 2024

Top 5 High Fantasy Games in Australia Q1 2024

In Q1 2024, the top high fantasy games in Australia showed varied performance trends in downloads, revenue, and active users on a unified platform, according to Sensor Tower data.

Top 5 High Fantasy Games in Australia Q1 2024

In Q1 2024, the top high fantasy games in Australia exhibited diverse performance trends in terms of downloads, revenue, and active users on a unified platform, according to data from Sensor Tower. Below is a detailed analysis of the top five games.

Clash of Clans from Supercell saw a fluctuating revenue trend, peaking at about $280K in the first week of January and experiencing a low of roughly $160K in mid-March. Weekly downloads for the game decreased from 8.2K in early January to around 5.3K in mid-March, with a slight uptick to 6.2K by the end of the quarter. Active users started at approximately 667K, dipped to around 493K in mid-March, and then rose to about 578K by the end of March.

Coin Master by Moon Active maintained a fairly consistent revenue, hovering around $190K to $230K throughout the quarter. Downloads, however, showed a declining trend, dropping from 6.1K in early January to about 2.6K in mid-February, and then slightly recovered to almost 2.9K by the end of March. The game’s active users remained stable, starting at approximately 47K and ending the quarter at a similar level.

Evony from TOP GAMES INC. experienced a stable revenue trend, with weekly earnings ranging between $97K and $119K. Downloads saw a decline from 4.8K in early January to about 3.1K in mid-February, with minor fluctuations thereafter. Active user numbers began at 15K, dropped to around 12.6K by the end of March, but experienced a peak of 15.2K in early March.

Genshin Impact by COGNOSPHERE PTE. LTD. showed significant revenue volatility, peaking at approximately $218K in late January and dropping to around $45K in early March. Downloads fluctuated mildly, starting at 3.2K in early January and ending at around 2.3K in late March. Active users started at roughly 72K, saw a peak of 78K in late January, and ended the quarter at about 63K.

RAID: Shadow Legends by Plarium Global Ltd had a relatively stable revenue trend, with weekly earnings ranging from $76K to $120K. Downloads were modest, starting at 1.5K in early January and fluctuating around 1.4K towards the end of March. Active users remained steady, beginning at approximately 9.7K and closing the quarter at around 9K.

The data for these top-performing high fantasy games highlights varying trends in revenue, downloads, and active users in Australia for Q1 2024. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024